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Weather Hills

Completed

ArdaCraft is a massive, ongoing collaborative project. These tags indicate where a specific location is in our development pipeline: awaiting construction (Not Started), actively being built by our team (In Progress), or fully finished and ready to explore (Completed).

Canon

Original locations created by the ArdaCraft team to fill in gaps left by J.R.R. Tolkien. It is carefully designed to remain completely faithful to the established Middle-earth canon.

Weather Hills

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They made an undulating ridge, often rising almost to a thousand feet, and here and there falling again to low clefts or passes leading into the eastern land beyond. Along the crest of the ridge the hobbits could see what looked to be the remains of green-grown walls and dikes, and in the clefts there still stood the ruins of old works of stone.
– The Fellowship of the Ring (Book 1), Chapter 11

Weather Hills are a range of hills in Eriador, to the north-east of Bree, the southernmost height being Weathertop. During the Third Age they existed mostly as a frontier between Arthedain and Rhudaur, two successor states of the Lost Realm of Arnor. Despite being mostly uninhabited they remained guarded and fortified until the invasion of Witch-king of Angmar in T.A. 1409, which laid waste to the entire region. They are now abandoned, save for the occasional groups of Rangers who travel through.

They made an undulating ridge, often rising almost to a thousand feet, and here and there falling again to low clefts or passes leading into the eastern land beyond. Along the crest of the ridge the hobbits could see what looked to be the remains of green-grown walls and dikes, and in the clefts there still stood the ruins of old works of stone.
– The Fellowship of the Ring (Book 1), Chapter 11

Weather Hills are a range of hills in Eriador, to the north-east of Bree, the southernmost height being Weathertop. During the Third Age they existed mostly as a frontier between Arthedain and Rhudaur, two successor states of the Lost Realm of Arnor. Despite being mostly uninhabited they remained guarded and fortified until the invasion of Witch-king of Angmar in T.A. 1409, which laid waste to the entire region. They are now abandoned, save for the occasional groups of Rangers who travel through.

5 locations