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Written by
lomes234
DieWursttheke
When you work on plots the layout will usually already be done for you. But if you need to do it on your own or are looking to try your hand at planning layouts, these points should be kept in mind:
Multiple allotment designs can be found in the palette guide above each WIP settlement and at /warp WestMarchConcepting.
As mentioned above, most designs only work (well) with straight allotments. Allotments on angles will usually end up simpler.


The basic allotment gradient can be found in the WM palette guide. It generally works like this: The path surrounding the allotments will be Coarse Sandy Soil, the outer part of the allotment facing a path Dark Sandy Soil, the inner part Light Silt, and the outer part of the allotment facing grass either Mossy Light Silt or Overgrown Light Silt. Depending on the CTM (connected textures, i.e. the specific texture of a block at a particular spot), you will have to tinker with the gradient for it to work well.

If your allotment is too small to allow for this gradient (i.e. it is only 2 blocks wide), you need to eyeball things a whole lot more, but the basic block palette remains the same.

Usually, you will be free to choose what plants you want to go with. However, you should not choose them completely randomly. Here are some things to keep in mind when choosing plants:
The general path gradient can be found at the WM palette guide. Since the space between individual allotments is usually pretty tight, your paths should be kept simple. As mentioned before, the path surrounding allotments should consist of Coarse Sandy Soil. Depending on the size of the path, you need to play around with the different variants of Rocky Sandy Soil to achieve a path gradient that blends well into the allotment and the path’s other surroundings.
Check the Foliage Seminar for an in-depth look at how to do foliage. Here are some pointers for foliage surrounding allotments:
Almost every tree you would find in a West-March settlement has a clear purpose. Over time, the inhabitants would have done away with the trees that were there originally and replaced them with fruit trees, coppices, or pollards. Coppices and pollards are small, quickly-growing trees that supply sticks, firewood, etc.
Plots will usually have markers for where these should go. You can place them like this:
There is a pinned message in the West-March channel and a list in the guide channel on Discord that lists which tree species are found in the West Marches. Alternatively, you can also find them listed at /warp WestmarchSeminar.
Small fields are another common way for people to grow food around their houses. They work similarly to allotments, but there are some specificities to them that will be laid out here.
Important points:
This concludes Seminar II. If you have any questions or want feedback on your allotments, you can let me or Wurst know in-game or via DM on Discord.
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