Questions? Find answers here and on Discord.
You’ll already need to own the Java Edition of Minecraft for PC. Afterward, you need to install our modpack, instructions and a download can be found on this page. There is no whitelist requirement so you'll be able to join straight away, and once you have loaded to the main menu, just click 'Join Server'.
You can explore our map or claim a plot to build on your own using our modpack. Our Pathfinder tool allows you to follow in the footsteps of the fellowship while providing small book passages detailing their journey, which you can learn more about here.
Have another question? Join our Discord and ask there.
We use Conquest Reforged paired with our own ArdaCraft Resource Pack, and our own edit of Bliss for our shaders.
We have our own shaders which you can activate by pressing 'K'. You can mess around with the settings by pressing '.', as well as being able to add your own (these may not work properly).
Yes, but you'll have to disable the following incompatible mods: FancyMenu" and "Drippy Loading Screen". Unfortunately, without them, you will not be able to see our custom menu in-game. To join, you have to click multiplayer and join the server manually.
No- ArdaCraft is built on the Conquest Reforged mod which adds thousands of new blocks. We are only available on Java Edition for PC.
No - you have to buy Minecraft to play on our server.
Join our Discord and ask in the #support channel.
We ask all applicants to start with an exact 1:1 replica of our current styles on their plot. More information can be found here. After you submit your application, a mentor or overseer will review your application in one or two days.
If you're a Minecraft developer, modeller/texturer, or want to contribute in another way, please join our Discord and introduce yourself and we can get you started.
You can support us monthly on our Patreon.
Sadly, ArdaCraft currently has no Role-playing elements; for more information, see here. Additionally, Survival mode would be an impossibility due to the lack of ores or food sources. The closest thing we have to an RPG is a Pathfinder, which allows you to follow the path of the Fellowship as they journey to Mordor.
Work began in WorldPainter on the map's terrain in mid-2013, and building began in November 2014. We celebrated our ten year anniversary in November of 2024.
We have no idea. There are a lot of variables.
We are working at a scale of 1:58. Middle-earth is about the same size as continental Europe, so the work required would take multiple lifetimes. At 1:58, we feel we are striking a good balance between scale and pragmatism. The map is already many times larger than most maps in open-world games. When completed the map will be roughly 50,000 by 45,000 blocks large, or 2,250 square km - roughly the size of Dorset in England. You can learn more about the map here.
The map is set in the early autumn of 3006 of the Third Age, five years after Bilbo leaves the Shire, but twelve years before Frodo sets out for Bree.
Unfortunately our map is not available for download. For more information, see here.
ArdaCraft does not have any NPCs, but we do have realistic custom mobs that populate the map.
ArdaCraft works solely off of the works of JRR Tolkien, not the films.
Moria is presently being built. For a full list of our builds, see here.
Minas Tirith is in active development. For a full list of our builds, see here.
For now, only the base terrain is on the map. For a full list of our builds, see here.
Currently only the westernmost mountains are on the map. For a full list of our builds, see here.
We may consider building these in the far future, but for now Middle-earth in the Third Age is enough work!